We are currently working on a complete graphical overhaul and this also includes some fancy animated effects. Have a look at our new alien-resource units.
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Big up to Steven Craeynest who wrote a tutorial on how to implement easy volumetric explosions in Unity with nothing more than clever RGB-to-Displacement mapping, while animating the whole thing and applying a texture-ramp.
We used Steven’s Explosion-Shader with our own displacement map and texture-ramp to achieve the effect of an energetic resource unit.
Update~
Some more fun (and useful!) stuff with animated shaders. Ok this time it’s actually only the distortionmap’s texture offset flowing.
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