Tag Archives: overhaul

Animated Shaders

We are currently working on a complete graphical overhaul and this also includes some fancy animated effects. Have a look at our new alien-resource units.

Animated Shader for Alien-Resources

Big up to Steven Craeynest who wrote a tutorial on how to implement easy volumetric explosions in Unity with nothing more than clever RGB-to-Displacement mapping, while animating the whole thing and applying a texture-ramp.

We used Steven’s Explosion-Shader with our own displacement map and  texture-ramp to achieve the effect of an energetic resource unit.

Update~

Some more fun (and useful!) stuff with animated shaders. Ok this time it’s actually only the distortionmap’s texture offset flowing.

geysir