All posts by MiK

RotC on the rocks

You might already have guessed it since there hasn’t been any updates lately, but  Revenge of the Cavemen is currently on hold (on ice).

Nevertheless we’re still making games. We’re working on different projects right now, which will be our BA final-projects for graduation in game-design at Zurich University of the Arts.

Take a look at our newly set-up dev-blogs if you want to know more about it.

Altar Game – http://altargame.tumblr.com/
MEANTIME – http://meantimegame.ch

Bobo & Ugh will probably return later this year, so keep your eyes and ears open!

 

Bobo & Ugh at FANTOCHE 2015

We are proud to announce that Revenge of the Cavemen will be publicly playable at the FANTOCHE 2015 Animation Festival in Baden for the first time, from 1st – 6th September, 2015!

So if you want to get your hands on the glorious adventure of Bobo & Ugh, move your ass to Baden during the first September week.

FANTOCHE has a long tradition, showcasing the very best swiss and international animation projects and obviously also some games (RotC for example).

Fantoche 2015 KeyVisual

July 2015 Update

Last post is long ago so let us try to sum up what we’ve done since then.

  • 25 Commits since the last blogpost.
  • Controller setting now only appears in settings when controller is attached.
  • No camera overshooting anymore
  • Bobo pull-up is now easier.
  • Complete menu localization
  • Text hints in addition to the original tutorial-stones
  • animated Electric/Magnetic chain visualization
  • contextual Pentachoron-Units display

electricity